Multitrack recording · iOS

Record every part yourself. Hear it all in one room.

DRY ROOM

Two seconds. First the dry phone take everyone already knows, then press again and hear the same take in the room.

You stay in the music the whole way through. The idea moves from inside you to something you can hold, whole and warm and real, and you never have to leave the song to get there.

Join the waitlist See how it works →
Kitchen Take
4 parts · 0:38
● ROOM MATCHED
VocalGREEN
GuitarGREEN
HarmonyGREEN
ShakerAMBER
Undo
Mix
Why we built it

When you can’t get the song out, what’s really trapped isn’t a melody. It’s you.

Your music is the truest way you have to say who you are. OverDub is one unbroken line from the self to the song, so you stay in it, start to finish, and never trade the feeling for the tool.

No studio. No gear.
Nothing to dial in.
It just sounds like a place.

You keep stacking parts until the song’s done, and it comes out sounding like you meant it.

Under the hood

Everything technical stays in the background.

You never leave the song to tend to the tool. But for anyone who wants to know, every promise here is something the app measures and does to the signal, not a word we use.

Sample-locked timing

Part eight, as tight as part one.

Every track is captured against one shared clock and stamped at the instant of capture. A loopback test measures the app’s own round-trip latency and compensates to the fractional sample.

Clean at any depth

Stack eight parts, keep one honest floor.

One read of the room’s noise floor drives both the gate and the reverb fill, and cleanup runs once on the master sum, never per track.

One shared space

Every part lives in the same room.

All tracks feed a single, globally-excited ambience bed instead of each carrying its own mismatched tail. The reverb send is taken pre-gate, never post.

Capture-quality alerts

It warns you before a take is wasted.

A capture-quality classifier flags each input green, amber, or red, surfacing a flaky Bluetooth mic or a bad route up front.

The whole path runs on AVAudioEngine with no third-party audio dependencies, which is what lets every one of these promises actually hold.